PRIVACY
GLYPH · effective 10 June 2026
Short version: GLYPH collects nothing. There are no accounts, no ads, no analytics, no trackers, and no third-party SDKs. The app does not send any personal data anywhere.
> what we collect
Nothing. GLYPH does not collect, store on our servers, or transmit any personal information about you. We have no servers that receive your data, because the app never sends any.
> on-device data
Your progress and preferences — high score, last level reached, difficulty, and touch-layout choice — are saved locally on your device (in the system's standard preferences storage) so the game remembers them between sessions. This information stays on your device and is never transmitted to us or anyone else. Deleting the app removes it.
> nearby versus (local multiplayer)
The optional “Nearby” race mode connects two devices that are near each other using Apple's local peer-to-peer networking (Wi-Fi / Bluetooth). The only information exchanged is transient gameplay data — player position, the level identifier, and the running score — sent directly between the two devices to run the race. It is not routed through any server, is not associated with your identity, and is not stored after the match. iOS may show your device's name (e.g. “Łukasz's iPhone”) to the other player so you can recognise each other; that is handled by the system, not by us.
> children
GLYPH is suitable for all ages and collects no data from anyone, including children.
> changes
If this policy ever changes, the updated version will be posted on this page with a new effective date.
> contact
Questions about privacy? Email lukasz.pomianek.lp@gmail.com.